![]() The team has had a lot of input and support from many modders and the community as well. There are many other members of the mod who are active or who have been active over the years. Alongside KAM and Dresden, Ritter-Floh runs the unit and texture department of the mod. Our team is headed by Dresden as the general manager and campaign designer as well as KAM 2150 as the lead battle designer and historical researcher. Some highlights include a custom reforms system, custom population system, custom supply system, completely new battle AI and system, all custom rosters from the ground up (over 2000 units), custom building system, and a thousand other changes. It is almost impossible to have a summary of everything in the mod that has been added since our founding in 2013. The best way to experience all of the changes in the mod is to jump right in. Our focus is improving gameplay, adding core features and increasing challenge and realism by expanding Rome 2 with new concepts and creative systems that turn it into a different sort of experience. As a team, we believe modding is an important part of Total War games that adds significantly to their immersion and longevity. Divide et Impera is a total overhaul of Total War: Rome 2 that seeks to provide a challenging, historically authentic, realistic experience of the ancient world and warfare.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |